House Rules

Attribute drops to Zero: Due to customer feedback, we will not be using the SW stun rule.

Droyne drives: Use half as much fuel as those built by other sophonts.

Effect/Raise: When a character’s attack roll exceeds the minimum (e.g. 8 on a 2d6), the increased points will be added to damage one-for-one.

Experience

Karma: Can be traded for Training Points (see Experience) or expended as a “bennie” to accomplish something extraordinary or heroic during game play.

Missile damage: When multiple missiles strike simultaneously, the dice are grouped for damage, up to 3D6 for a triple missile turret.

Oversized Weapons: When the Droyne attempt to use weapons larger than a carbine, they are encumbered with a -2 penalty.

Planet Data: We will use expanded planet data as much as possible but within reason (e.g. extended system profile, UWP, travellermap.com, T5 system data).

PLEASE MODIFY THIS ENTRY WITH ANYTHING ELSE YOU THINK WE ARE USING.

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House Rules

The Reft Finious